Firefighting Simulator Announcement

astragon announces new firefighting simulation game developed with Unreal® Engine 4 technology.

Moenchengladbach/Germany, June 10, 2016 – astragon Entertainment and developer Chronos Unterhaltungssoftware are happy to announce their joint new simulation project Firefighting Simulator today.

Firefighting Simulator will be developed using the Unreal® Engine 4 and takes the player into a gripping US scenario, where he will not only encounter originally licensed US fire engines and authentic rescue equipment but also a bustling American metropolis.

Here, the virtual firefighter will fight the flames in diverse and challenging missions, while having the choice to play either alone in the single-player mode or in the game’s multiplayer. The release of Firefighting Simulator is scheduled for 2017.

Dirk Walner, CEO astragon Entertainment GmbH: "With Chronos we were able to win a highly-talented team for the development of Firefighting Simulator. This game is a great example of our ambition to establish a new generation of firefighting simulations. All firefighting enthusiasts can look forward to a gameplay experience that is exceptional in both fun and quality."

Tim Meyer, CEO Chronos Unterhaltungssoftware UG: “We are very happy to announce our cooperation with astragon Entertainment as well as our joint game Firefighting Simulator today. The whole Chronos team still has a lot of plans for this ambitious project and is looking forward to the next exciting months of the development. With the Unreal® Engine 4 as its basis we will deliver a game that is both graphically appealing as well as of top-quality and which will win over players and firefighting fans alike with the fun gameplay experience they have been waiting for all this time.”

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